


Their ability to cooperate with fan community and to integrate UGC is fabulous. It is a great inspiration for many game developers to see what Valve is doing with their games like Counter Strike: GO, Team Fortress 2 or Dota 2. However, even more importantly, we would like to explore new opportunities with User-Generated Content. We definitely plan to improve and enhance them for many years, and with the World of Trucks connecting them eventually under one umbrella, there are still huge opportunities for new exciting mods to appear. So why did we even bother?įirst of all, we really believe that our Euro Truck Simulator 2 and American Truck Simulator games have a lot of longevity in them. Admittedly, we are coming quite late to the party now three years after ETS2 was released. It is always exciting for us to see so many great mods that have been released, and yet more are still appearing. Up until now, modders were able to pull off some incredible things, thanks to reverse-engineering our formats and creating powerful tools on their own. It now supports complete creation of any type of items: trucks, ambient AI vehicles, models, prefabs with support of all possible locators including AI traffic lines, you name it. Modder Wiki says to search for SCS, then check the box next to where it says "Import-Export SCS tools", but when I type it in the search box like it says to do, it doesn't appear.Today we would like to announce the release of SCS Blender Tools version 1.0.Īfter some two years of hard work, the alternate toolchain for modders now comes with pretty much the same power and flexibility as our internal Maya-based set of tools. OK, I'm up to the part where you activate the add-on. This is especially handy when resurrecting an old (ie. You can, if you wish, use Conversion Tools to convert the entire mod to middle formats. Make whatever changes, etc to the model, then export, then Convert SCS Project, which ultimately spits out the binary format. Personally, I find it easier to convert specific models from within a mod then import the. addon) for Blender, and as an application outside of Blender. ConverterPix comes as both a wrapper (ie. But those models must be in middle format, which means they must be converted first.įor that conversion you need ConverterPix. Essentially it imports and exports models. modder wiki showed a screenshot of what it is supposed to look like when I open it.Blender Tools is an addon for Blender.
